|  |   Referee 
                      Calls    All 
                      LARP systems have to deal with problems ranging from injured 
                      people to magic happening (its very hard to have strange 
                      monsters and objects appear or magicians teleporting about 
                      without destroying the 'surprise factor'), as a result Referee 
                      Calls (or just Ref Calls) were created to help manage 
                      large groups of people and situations. Basically when a 
                      referee shouts something people should listen and do it 
                      if its relevant to them.  However 
                      this can slow some situations down so fast calls came into 
                      being to allow for this, we present here a short list of 
                      what to do when you hear a ref (or in some cases a player) 
                      shout.  First 
                      a couple of Safety Calls! These 
                      two calls can be made by anyone (Ref or Player) and ignoring 
                      them is not only foolish but dangerous. 
                       
                        | 'MAN 
                            DOWN' | An 
                            important safety call made when a person is hurt or 
                            a person is very likely to get hurt. When this call 
                            is heard EVERYONE should stop and see who/where the 
                            incident is, if it is nearby you should stay stopped 
                            while the person is helped. If the person or incident 
                            is a reasonable distance away and/or not too serious 
                            play continues BUT keep an ear out for further information 
                            from Refs. If a serious problem has occured in all 
                            likelyhood you will shortly after hear a call of 'Time 
                            Out' (see below). |   
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                        | 'PULL 
                            YOUR BLOWS' | While 
                          not as important as 'Man Down' this call comes a close 
                          second. Not everyone is covered by thick armour or is 
                          able to take thumping blows, if someone says or shouts 
                          this at you it means they feel you are hitting too hard. 
                          This is not a insult or a whine LARP is not reality 
                          therefore there is no need to strike a person with 
                          anything but a light tap, the only thing that matters 
                          is that the people fighting acknowledge the hit (see 
                          'Take your hits' on the glossary 
                          page) |    What 
                      happens when a ref shouts.... 
                       
                        | 'TIME 
                            IN'  | This 
                            call declares the live action roleplay to have begun, 
                            at this point all players should be pretending to 
                            be their characters. This call is usually given at 
                            the start of the event and later if the event or area 
                            of the event is stopped for some reason (like someone 
                            being injured or 'Time Freeze' being called). |   
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                        | 'TIME 
                          OUT' | This 
                          call declares the live action roleplay to have stopped, 
                          at this point all players should no longer be pretending 
                          to be their characters. |   
                        |  |  |   
                        | 'TIME 
                          FREEZE' | This 
                            call declares to the players they should stop and 
                            close their eyes (sometimes it is encoraged to hum, 
                            whistle, sing/talk quietly to prevent players getting 
                            too good an idea of things happening around them) 
                            at this point basically the game has stopped and some 
                            'surprise event' has occured, usually some monsters 
                            appearing either from a spell or from being 'hidden' 
                            somewhere.  While 
                            it is prefered for players to follow this rule fully, 
                            it is not vital people close their eyes, what is vital 
                            though is when 'Time In' is called you act realistically 
                            to the event thats happened, all to often people will 
                            look at the monster/s being brought in and draw swords 
                            or get into a defensive position facing the creature 
                            before 'Time In' is called. |   
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